La impresion 3D y los graficos convierten modelos en superficies: triangulos, capas, trayectorias y pixeles.

Formula clave

A_triangle = 1/2 |(v2 - v1) x (v3 - v1)|
S_mesh = sum of triangle areas

Ejemplo practico

Example: a right triangle with base 4 and height 3 has area = 1/2 x 4 x 3 = 6.

Recursos relacionados

Use Sphere, Cylinder, Ellipsoid, and composite shapes.