3D baski ve grafik modelleri yuzeylere donusturur: ucgenler, katmanlar, yollar ve pikseller.
Temel formul
A_triangle = 1/2 |(v2 - v1) x (v3 - v1)|
S_mesh = sum of triangle areas
S_mesh = sum of triangle areas
Pratik ornek
Example: a right triangle with base 4 and height 3 has area = 1/2 x 4 x 3 = 6.
Ilgili kaynaklar
Use Sphere, Cylinder, Ellipsoid, and composite shapes.